PENGEMBANGAN GAME EDUKASI BERBASIS ANDROID UNTUK PENGENALAN TOKOH PAHLAWAN NASIONAL INDONESIA. Journal of Information System Management (JOISM), [S. l.], v. 6, n. 2, p. 142–147, 2025. DOI: 10.24076/joism.2025v6i2.1942. Disponível em: https://devjurnal.amikom.ac.id/index.php/joism/article/view/1942. Acesso em: 13 may. 2025.